Dispute of Iron II
27 July @ 9:00 am - 28 July @ 6:00 pm
The pacification of Arl’yeth and Arachnis were arduous. Many notable warriors forfeited their lives in the furious warzones across the two worlds. Untold horrors aligned against them by the Mechanicum and the very worlds themselves.
As the surfaces burn the factions turn their attention to Valia-Maximal and Urdesh. The loyalists advance, knowing the Dark Mechanicum have further weapons testing facilities hidden throughout the Belt of Iron. It is imperative that any and all research facilities are isolated or destroyed before the traitors can garner more powerful arsenals from their Mechanicum allies.
Some more discerning commanders have identified prime strike targets that they may make use of to turn the tide of the conflict and possibly the war itself but this would mean disobeying the word of the Sigilite and by association the Emperor himself.
Players need a 3000pt and a 1500pt Zone Mortalis list for the event. Players will also need to include an allied detachment of Mechanicum or Adeptus Mechanicus of upto 750pts in their 3000pt list but may also include this in their 1500pt Zone Mortalis list. (see players pack for more details)
The weekend will consist of five games of Age of Darkness, each of which, you will have two and a half hours to play that round.
Games will be played on a 6’x4’ or 4’x4′ board and you will be matched against a random player to play against (in the unlikely event of a repeat match up please let the organiser know as quickly as possible so that we can sort out a replacement player for you where possible).
Each game will be played using the Age of Darkness Missions found in the Forge World Horus Heresy:Age of Darkness rule book. Optional Force Organisation Charts are allowed as is the use of Super Heavy detachments and Relics (but bear in mind that your opponent will be grading your army list selection based on how much fun it is to play against).
Games 1&2, 4&5, will be singles games using a 3000pt army list or a 1500pt Zone Mortalis army list. Game 3 will be a mixed doubles game using a 1500pt Zone Mortalis list per player.
As part of the weekends games you will be presented with a custom character progression system – which will be in play across all five games of the weekend (and is a continuation from Betrayal at Incunabula and Dispute of Iron I). This gives you the opportunity to take a non-unique/un-named model with the ‘independent character’ special rule and create evocative stories through both their successes and their failures.
This is a FUN narrative gaming weekend, where you are encouraged to leave tournament lists at home and instead focus on the game as telling a story rather than checking off another victory. The games will be objective based and have an impact on who is crowned champion – however you’re investment in the wider hobby has much more of an influence on whether you are declared champion than simply winning games.
The event will use a unique character development system devised for King Fluff events (see player pack for more details).
SATURDAY 27th July 2019
9:00am Doors open. Registration begins, coffee & doughnuts. 10:00am Welcome and Event Briefing
10:30am–13:00pm Game 1
13:00pm–14:00pm Lunch and painting competitions : Character, Unit and Warmachine
14:00pm–16:30pm Game 2
17:00pm–19:30pm Game 3 (Doubles)
7:30pm- 22:00pm ‘Friendly’ break out games/visit to local ale house etc.
22:00pm Venue closes
SUNDAY 28th July 2019
10:00am Event opens.
10:30am–1pm Game 4
2pm–4:30pm Game 5
5:00pm Award Ceremony and Event closes
6:00pm Venue closes
CHAMPION OF VALIA-MAXIMAL / TYRANT OF URDESH
This event is part of a much wider campaign which will ultimately pit Imperium, Traitor and Xenos forces against each other in the cauldron of war, however for this battle there must be warriors who stand on the shoulders of giants.
We will be using a scoring system which will reward the brave and the bold with points in order to hopefully be crowned Champion of Valia-Maximal and Tyrant of Urdesh.
After each game, each player will grade their opponent based on a set of criteria. This figure will then be multiplied by the number of victory points scored by the player. The criteria will cover sportsmanship, army composition, quality of painting etc. So it is important to note that even though we are asking for fully painted armies, which are based, it is worth putting in extra effort to gain more points at the event.
Player Pack available HERE: